Sir Dragonslayer is on a quest to recover the Holy Grail. Five lands. Five bosses. Ten lives. One very large dragon.
The quest
Each land has its own creatures, its own weapon, and a boss waiting at the end.

The Village and Forest
Leave the village with a double-ended spear and fight through bears, wolves and sneaky foxes.
Boss: the Giant Tree Monster and his enormous green hammer.

The Sea Voyage
Hold the deck with sword and shield while the ship sails on — and watch out for rogue waves.
Boss: the Kraken.

The Bog
Squelch through a glowing, gloomy swamp full of things that bite.
Boss: the Huge Fire-Spitting Frog.

The Desert
Cross hot sand, cacti and rocky canyons under a huge blue sky.
Boss: the Mummy.

The Mountain
Climb rope nets up an icy mountain, past little red dragons, to the very top.
Boss: the Giant Black Dragon — guardian of the Grail.
What's inside
Five worlds
Forest, sea, bog, desert and mountain — each with its own enemies and weapon.
Five bosses
Every boss gets angrier at half health. Learn their moves to win.
Made for touch
Simple on-screen D-pad, jump and attack buttons for phones and tablets.
Checkpoints
Ten lives per level and mid-level checkpoints, so younger players can keep going.
No ads, no purchases
No pop-ups, no in-app purchases, no accounts. Just the game.
Plays offline
No internet needed. Progress is saved on your device.

Find the Grail
Beat the dragon, break the diamond case, and bring the Holy Grail home. The real Grail turns out to be a humble wooden cup.
Credits
Story by the kids. Design by Ryan Chase. Built with Unity. Inspired by Ghouls 'n Ghosts.
Environment art includes “Magic Cliffs Environment” by Luis Zuno (@ansimuz), licensed under CC BY 3.0 — cropped, recolored and combined for this game. Also uses Luis Zuno's public-domain packs Country Side Platform Tiles, Sunny Land, Sunnyland Trees Expansion, Gothicvania Swamp, Gothicvania Rocky Pass and Mountain at Dusk. Thank you!